Second Topic (optional): (Choose Topic 2 - Optional) AI assisted learning (e.g., language learning) AI-enabled automated grading systems AI-driven plagiarism detection AI-generated educational content and resources AI teachers, AI tutors, AI counselors, etc. AI pedagogy and instructional innovation Automated feedback systems Chatbot conversational support and assistance Generative AI issues, opportunities, challenges, and advancements Large language models Prompt engineering AI-Driven Adaptive Learning Systems Dashboards and student paths Deep learning models for personalized learning paths Machine Learning Algorithms for Individualized Learning Paths Models for tailored content delivery Predictive analytics for student success AI bias detection and mitigation techniques AI ethical and social issues - TP Guidelines for responsible AI use in education and training Collaborative Technologies E-Publishing/Digital Libraries Immersive learning (AR, VR, simulations, Metaverse, etc.) Learning Management Systems and Environments Learning Portfolios Mobile Teaching and Learning Technologies Smart Learning Environments Social Networks Social Software (podcasting, wikis, blogs, etc.) Alternative and Innovative e-Assessment Course, program, project, and other forms of evaluation for digital learning Data and learner analytics E-learning benchmarks and standards E-portfolios Evaluating for quality improvement Institutional and digital dashboards Microcredentials, digital badges, and certificates Performance and outcome assessment Contextualized Innovation (accessibility, scalability, usability, sustainability of technology) Education Reform with Technology Professional Development and Professional Learning Quality Assurance and Accreditation Teacher Education and Technology Integration Global Learning Barriers, Challenges, and Concerns Global Learning Communities Global Collaboration and Partnerships Global Studies and Education Industry-University Partnering Augmented Reality Authentic, Contextualized, and Real-World Learning Case, Scenario, Problem, Project-Based Learning Communities of Practice Computer supported collaborative learning (CSCL) Creative Learning in Authentic Contexts Digital Storytelling Game-Based Learning Learner-Centered, and Self-Directed Learning Learning Communities Learner Experience Design Learning Management and Support Systems Lifelong, informal, and Nontraditional Learning Personalized & Adaptive Learning Environments Simulations for Learning Virtual Reality Learning Environments Learner engagement, motivation, and retention Learner privacy issues and cyber security Mental health and wellbeing Plagiarism and copyright issues eBooks and digital content resources Free and open source software Localization of content and knowledge Open access publishing Open courses, open learning, open learning materials and open educational resources Open education copyright and other legal issues Open educational projects, partnerships, and consortia Open Science Scalable online education (e.g., MOOCs, OER, etc.) Open Universities Digital and Social Media for Engaging Youth about Cultures Diverse, equitable, and inclusive education Ethical, Cultural, Historical, and Social Issues in Technology Use Learning Technologies for Transformational Change MOOCs and open education in the Global South Rural Community Learning and Technology Technology Solutions for Marginalized Populations Technology Uses in Cross-Cultural and Multicultural Contexts Blended learning and HyFlex learning E-learning/E-training Informal online education Innovative online learning and educational programming Mobile and ubiquitous learning Online language learning Online learning environments Online STEM/STEAM education
Third Topic (optional): (Choose Topic 3 - Optional) AI assisted learning (e.g., language learning) AI-enabled automated grading systems AI-driven plagiarism detection AI-generated educational content and resources AI teachers, AI tutors, AI counselors, etc. AI pedagogy and instructional innovation Automated feedback systems Chatbot conversational support and assistance Generative AI issues, opportunities, challenges, and advancements Large language models Prompt engineering AI-Driven Adaptive Learning Systems Dashboards and student paths Deep learning models for personalized learning paths Machine Learning Algorithms for Individualized Learning Paths Models for tailored content delivery Predictive analytics for student success AI bias detection and mitigation techniques AI ethical and social issues - TP Guidelines for responsible AI use in education and training Collaborative Technologies E-Publishing/Digital Libraries Immersive learning (AR, VR, simulations, Metaverse, etc.) Learning Management Systems and Environments Learning Portfolios Mobile Teaching and Learning Technologies Smart Learning Environments Social Networks Social Software (podcasting, wikis, blogs, etc.) Alternative and Innovative e-Assessment Course, program, project, and other forms of evaluation for digital learning Data and learner analytics E-learning benchmarks and standards E-portfolios Evaluating for quality improvement Institutional and digital dashboards Microcredentials, digital badges, and certificates Performance and outcome assessment Contextualized Innovation (accessibility, scalability, usability, sustainability of technology) Education Reform with Technology Professional Development and Professional Learning Quality Assurance and Accreditation Teacher Education and Technology Integration Global Learning Barriers, Challenges, and Concerns Global Learning Communities Global Collaboration and Partnerships Global Studies and Education Industry-University Partnering Augmented Reality Authentic, Contextualized, and Real-World Learning Case, Scenario, Problem, Project-Based Learning Communities of Practice Computer supported collaborative learning (CSCL) Creative Learning in Authentic Contexts Digital Storytelling Game-Based Learning Learner-Centered, and Self-Directed Learning Learning Communities Learner Experience Design Learning Management and Support Systems Lifelong, informal, and Nontraditional Learning Personalized & Adaptive Learning Environments Simulations for Learning Virtual Reality Learning Environments Learner engagement, motivation, and retention Learner privacy issues and cyber security Mental health and wellbeing Plagiarism and copyright issues eBooks and digital content resources Free and open source software Localization of content and knowledge Open access publishing Open courses, open learning, open learning materials and open educational resources Open education copyright and other legal issues Open educational projects, partnerships, and consortia Open Science Scalable online education (e.g., MOOCs, OER, etc.) Open Universities Digital and Social Media for Engaging Youth about Cultures Diverse, equitable, and inclusive education Ethical, Cultural, Historical, and Social Issues in Technology Use Learning Technologies for Transformational Change MOOCs and open education in the Global South Rural Community Learning and Technology Technology Solutions for Marginalized Populations Technology Uses in Cross-Cultural and Multicultural Contexts Blended learning and HyFlex learning E-learning/E-training Informal online education Innovative online learning and educational programming Mobile and ubiquitous learning Online language learning Online learning environments Online STEM/STEAM education
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