Second Topic (optional): (Choose Topic 2 - Optional) Cloud computing Collaborative technologies E-publishing/digital libraries Learning management systems and environments Learning portfolios Mobile teaching and learning technologies Shared online video Social networks Social Software (podcasting, wikis, blogs, etc.) Videoconferencing Alternative and innovative assessment methods Assessment practices in cross-cultural and international research Best practices in assessment Performance and outcome assessment Contextualized innovation (accessibility, scalability, usability, & sustainability) Education reform with technology Government initiatives and programs Policy issues and trends Quality assurance and accreditation Teacher education and technology integration Best practices in evaluation Course, program, project, and other forms of evaluation Data analytics E-learning benchmarks and standards Evaluating for quality improvement Global competencies and perspectives Global courses, programs, degrees, and initiatives Global learning barriers, challenges, and concerns Global learning communities Global learning partnerships and innovations Global studies and education Augmented reality Authentic, contextualized, and real-world learning Case, Scenario, Problem, Project -based learning Collaborative learning Communities of practice Electronic Performance Support Systems (EPSS) Game-based learning Learner-centered, and self-directed learning Learning communities Learning management and support systems Lifelong, informal, and nontraditional learning On-demand and just-in-time learning Participatory learning and media Personalized learning environments Simulations for learning Virtual reality learning environments Strategies for Educators During COVID 19 Pandemic Free and open source software Learning portals Localization of content and knowledge Online language learning Open access publishing Open courses, open learning, and open educational resources Open education copyright and other legal issues Open educational projects, partnerships, and consortia Open teaching Participatory/contributory communities Emerging Technologies for Learning and Teaching Digital and social media for engaging youth about cultures Digital divide issues, initiatives, and cases Diversity Education for sustainable development Environmental education Ethical, cultural, historical, and social issues in technology use Learning technologies for transformational change Rural community learning and technology Technology solutions for marginalized populations Technology uses in cross-cultural and multicultural contexts Blended learning E-learning/E-training Flexible learning Innovative online learning and educational programming Mobile and ubiquitous learning Online learning environments
Third Topic (optional): (Choose Topic 3 - Optional) Cloud computing Collaborative technologies E-publishing/digital libraries Learning management systems and environments Learning portfolios Mobile teaching and learning technologies Shared online video Social networks Social Software (podcasting, wikis, blogs, etc.) Videoconferencing Alternative and innovative assessment methods Assessment practices in cross-cultural and international research Best practices in assessment Performance and outcome assessment Contextualized innovation (accessibility, scalability, usability, & sustainability) Education reform with technology Government initiatives and programs Policy issues and trends Quality assurance and accreditation Teacher education and technology integration Best practices in evaluation Course, program, project, and other forms of evaluation Data analytics E-learning benchmarks and standards Evaluating for quality improvement Global competencies and perspectives Global courses, programs, degrees, and initiatives Global learning barriers, challenges, and concerns Global learning communities Global learning partnerships and innovations Global studies and education Augmented reality Authentic, contextualized, and real-world learning Case, Scenario, Problem, Project -based learning Collaborative learning Communities of practice Electronic Performance Support Systems (EPSS) Game-based learning Learner-centered, and self-directed learning Learning communities Learning management and support systems Lifelong, informal, and nontraditional learning On-demand and just-in-time learning Participatory learning and media Personalized learning environments Simulations for learning Virtual reality learning environments Strategies for Educators During COVID 19 Pandemic Free and open source software Learning portals Localization of content and knowledge Online language learning Open access publishing Open courses, open learning, and open educational resources Open education copyright and other legal issues Open educational projects, partnerships, and consortia Open teaching Participatory/contributory communities Emerging Technologies for Learning and Teaching Digital and social media for engaging youth about cultures Digital divide issues, initiatives, and cases Diversity Education for sustainable development Environmental education Ethical, cultural, historical, and social issues in technology use Learning technologies for transformational change Rural community learning and technology Technology solutions for marginalized populations Technology uses in cross-cultural and multicultural contexts Blended learning E-learning/E-training Flexible learning Innovative online learning and educational programming Mobile and ubiquitous learning Online learning environments
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